/************************************************************************
	IMPORTANT NOTE : this file contains two clearly delimited sections :
	the ARCHITECTURE section (in two parts) and the USER section. Each section
	is governed by its own copyright and license. Please check individually
	each section for license and copyright information.
*************************************************************************/

/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/

/************************************************************************
    FAUST Architecture File
	Copyright (C) 2003-2011 GRAME, Centre National de Creation Musicale
    ---------------------------------------------------------------------
    This Architecture section is free software; you can redistribute it
    and/or modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 3 of
	the License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
	along with this program; If not, see <http://www.gnu.org/licenses/>.

	EXCEPTION : As a special exception, you may create a larger work
	that contains this FAUST architecture section and distribute
	that work under terms of your choice, so long as this FAUST
	architecture section is not modified.


 ************************************************************************
 ************************************************************************/

#ifndef __dsp_adapter__
#define __dsp_adapter__

#include <string.h>
#include "faust/dsp/dsp.h"

class dsp_adapter : public decorator_dsp {
    
    private:
        
        FAUSTFLOAT** fAdaptedInputs;
        FAUSTFLOAT** fAdaptedOutputs;
        int fHardwareInputs;
        int fHardwareOutputs;
        
        void adaptBuffers(FAUSTFLOAT** inputs, FAUSTFLOAT** outputs)
        {
            for (int i = 0; i < fHardwareInputs; i++) {
                fAdaptedInputs[i] = inputs[i];
            }
            for (int i = 0; i < fHardwareOutputs; i++) {
                fAdaptedOutputs[i] = outputs[i];
            }
        }
        
    public:
        
        dsp_adapter(dsp* dsp, int hardware_inputs, int hardware_outputs, int buffer_size):decorator_dsp(dsp)
        {
            fHardwareInputs = hardware_inputs;
            fHardwareOutputs = hardware_outputs;
             
            fAdaptedInputs = new FAUSTFLOAT*[dsp->getNumInputs()];
            for (int i = 0; i < dsp->getNumInputs() - fHardwareInputs; i++) {
                fAdaptedInputs[i + fHardwareInputs] = new FAUSTFLOAT[buffer_size];
                memset(fAdaptedInputs[i + fHardwareInputs], 0, sizeof(FAUSTFLOAT) * buffer_size);
            }
            
            fAdaptedOutputs = new FAUSTFLOAT*[dsp->getNumOutputs()];
            for (int i = 0; i < dsp->getNumOutputs() - fHardwareOutputs; i++) {
                fAdaptedOutputs[i + fHardwareOutputs] = new FAUSTFLOAT[buffer_size];
                memset(fAdaptedOutputs[i + fHardwareOutputs], 0, sizeof(FAUSTFLOAT) * buffer_size);
            }
        }
        
        virtual ~dsp_adapter()
        {
            for (int i = 0; i < fDSP->getNumInputs() - fHardwareInputs; i++) {
                delete [] fAdaptedInputs[i + fHardwareInputs];
            }
            delete [] fAdaptedInputs;
            
            for (int i = 0; i < fDSP->getNumOutputs() - fHardwareOutputs; i++) {
                delete [] fAdaptedOutputs[i + fHardwareOutputs];
            }
            delete [] fAdaptedOutputs;
        }
        
        virtual void compute(double date_usec, int count, FAUSTFLOAT** inputs, FAUSTFLOAT** outputs)
        {
            adaptBuffers(inputs, outputs);
            fDSP->compute(date_usec, count, fAdaptedInputs, fAdaptedOutputs);
        }
        
        virtual void compute(int count, FAUSTFLOAT** inputs, FAUSTFLOAT** outputs)
        {
            adaptBuffers(inputs, outputs);
            fDSP->compute(count, fAdaptedInputs, fAdaptedOutputs);
        }
};

#endif
