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M1 support?

Posted: 17 Nov 2020 16:40
by fxt
Will Radium make it to Apple's new M1 eventually? :ugeek: Bit geeking out about the great reviews of the new machines.

Re: M1 support?

Posted: 18 Nov 2020 07:25
by kjetil
Depends whether Notam will buy those machines, and if I will have access to it. It's probably not that much work making it work on a different type of CPU, but if apple continues to ignore opengl, it's doubtful if radium will continue to run on macos.

The situation now is that I'm thinking of making it free on macos, use on your own risk. Also because the graphical performance is really really bad on macos. In the long term, radium will use vulcan instead of opengl, but that's a lot of work.

Re: M1 support?

Posted: 18 Nov 2020 23:54
by fxt
Yeah, they pretty much only focus on their new"ish" metal API, but I guess that means Vulkan can works with metal.

good luck with the implementation :) radium work okay now on macOS catalina, the piano roll and the modular mixer are a bit hick up prone when it comes to mouse interaction, but totally usable.

Re: M1 support?

Posted: 18 Mar 2024 10:40
by kjetil
MacOS m1/m2/m3 has been supported a few months now. Seems to work very well, and actually much better than x86.

Smooth scrolling in the editor is less smooth than on other platforms since OpenGL now must run on the main thread on newer macs (at least it looks that way), but it's actually not that bad since the ARM CPUs are so fast.

The only real problem on Mac now seems to be that modifier keys are sometimes screwed up (e.g. the program thinks CTRL is pressed while it's not), which can be really confusing and make the program appear to be extremely buggy. When that happens, you have to temporarily switch keyboard focus to another program. It doesn't happen very often though.